Level Designer & Game Designer

Group Project 1

In this project I wanted to create an intense and visually focused puzzle experience set in a mystical environment where the world is reaching it's end. It's your mission to solve the trials and reach the time orb to restore the world to what it once was before it's too late. Taking inspiration from games like The Talos Principle, It takes Two and Outer Wilds

I wanted to focus on managing tension in a game without enemies and introduce the core mechanics in a natural progression. My aim was also to prototype and find fitting puzzle mechanics to support the tension that I wanted.

Breakdown

  • 6 weeks half-time
  • Unreal Engine 5.6
  • Self Scripted Gameplay
  • Models made in Blender
  • Focus on Game Design, Tension, Worldbuilding and puzzle mechanics

 

 

External Assets

  • VFX Pack
  • etc

Group Project 2

In this project I wanted to create an intense and visually focused puzzle experience set in a mystical environment where the world is reaching it's end. It's your mission to solve the trials and reach the time orb to restore the world to what it once was before it's too late. Taking inspiration from games like The Talos Principle, It takes Two and Outer Wilds

I wanted to focus on managing tension in a game without enemies and introduce the core mechanics in a natural progression. My aim was also to prototype and find fitting puzzle mechanics to support the tension that I wanted.

Breakdown

  • 6 weeks half-time
  • Unreal Engine 5.6
  • Self Scripted Gameplay
  • Models made in Blender
  • Focus on Game Design, Tension, Worldbuilding and puzzle mechanics

 

 

External Assets

  • VFX Pack
  • etc

Design Techniques

Prototyping

Explore. Dream. Discover. Vietnam.

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Vung Tàu

March 15th

I’m a text box. Double click me to edit the text or to change the way I look. You can change the font, size, color, and so much more.  

Time

6pm to 11pm

Location

123 Someplace Drive, City