In this project I wanted to create an intense and visually focused puzzle experience set in a mystical environment where the world is reaching it's end. It's your mission to solve the trials and reach the time orb to restore the world to what it once was before it's too late. Taking inspiration from games like The Talos Principle, It takes Two and Outer Wilds
I wanted to focus on managing tension in a game without enemies and introduce the core mechanics in a natural progression. My aim was also to prototype and find fitting puzzle mechanics to support the tension that I wanted.
External Assets
In this project I wanted to create an intense and visually focused puzzle experience set in a mystical environment where the world is reaching it's end. It's your mission to solve the trials and reach the time orb to restore the world to what it once was before it's too late. Taking inspiration from games like The Talos Principle, It takes Two and Outer Wilds
I wanted to focus on managing tension in a game without enemies and introduce the core mechanics in a natural progression. My aim was also to prototype and find fitting puzzle mechanics to support the tension that I wanted.
External Assets
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/albins-website-main-1/images/UnrealEditor_ANMCIK0oJ1-2.gif)
/albins-website-main-1/images/UnrealEditor_dSLVec6WpC-2.gif)
I’m a text box. Double click me to edit the text or to change the way I look. You can change the font, size, color, and so much more. For advanced styling options, click on “more” located on the right hand side of the text editing menu.
March 15th
I’m a text box. Double click me to edit the text or to change the way I look. You can change the font, size, color, and so much more.
Time
6pm to 11pm
Location
123 Someplace Drive, City