Albin Pettersson

Level Designer & Game Designer

Spite: Cycles of deluge

Breakdown

- 12 weeks half-time

- Team of 14 people

- Made in In-house Engine

Responsibilities:

- Level Design

- Game Deisgn

- Level Art

Cheff Jeff Scraps of Hope

Breakdown

- 5 weeks half-time

- Team of 14 people

- Made in In-house Engine

Responsibilities:

- Level Design

- Game Deisgn

- Level Art

D4-RK

Breakdown

- 12 weeks half-time

- Team of 13 people

- Made in In-house Engine

Responsibilities:

- Level Design

- Game Deisgn

- Level Art

Adrift in rift

Breakdown

- 6 weeks half-time

- Team of 13 people

- Made in In Unity

Responsibilities:

- Level Design

- Puzzle Design

- Level Art

Lightchaser

Breakdown

- 6 weeks half-time

- Team of 13 people

- Made in In Unity

Responsibilities:

- Level Design

- Game Design

- Level Art

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